Player profiling in CS:GO: leveraging machine learning for mouse movement-based identification / Lars Gansel ; supervisors: Prof. Dr. Patricia Arias Cabarcos, Dr.-Ing. Philipp Terhörst. Paderborn, 2026
Inhalt
- Introduction
- Background
- Design and Implementation
- Data Set
- Player Recognition Experiments
- Influence of Sequence Length
- Influence of Spapshot Rate
- Influence of Training Sequence Amount
- Influence of Testing Sequence Amount
- Influence of Player Amount
- Match Prediction
- Discussion
- Implications for a Real-World Deployment
- Limitations
- Comparison to Current State of Research
- Ethical Considerations
- Conclusions and Future Work
- Bibliography
- List of Figures
- List of Tables
- List of Listings
- Experiment Evaluation Data
