A novel approach to interactive, distributed visualization and simulation on hybrid cluster systems / Stefan Lietsch. 2008
Inhalt
- Introduction
- Foundations
- Clusters Now and Then
- Software for Clusters
- Application - Simulation
- Application - Interactive Simulations and VR
- Subsystems for Traditional and Hybrid Clusters
- Hardware APIs and NVIDIA CUDA
- Related Work
- Two Essential Subsystems for IS/VR on Hybrid Cluster Systems
- Traditional Usage of Hybrid Cluster Systems
- Hybrid Cluster Systems for IS/VR
- CS for IS/VR - Idea and Requirements
- Advanced RV Techniques for IS/VR - Idea and Requirements
- Computational Steering of IS/VR
- A Concept for Extended Computational Steering of IS/VR
- New CS Models
- Collaborative Computational Steering
- Synchronized Computational Steering
- Concurrent Computational Steering
- Combinations of the Models
- Requirements
- Conceptual Design and Classifications
- Actors in Computational Steering
- Classification of Simulation Data
- Passing of Volatile State Data
- Scheduling of Volatile State Data
- Dynamic Mapping of Volatile State Data
- Decoupled Handling of Shared Parameters
- Architecture of the Framework
- Consistency, Performance Estimation and Latency Optimization
- Prototype - The CSIS Framework
- Computational Steering of a Distributed Driving Simulator
- The Virtual Night Drive Simulator
- Modularizing the VND Simulator
- Exemplary Setup of the VND with CS
- CS-Enhanced Virtual Night Drive - Conclusion
- Distributed Shader-Based Visualization through CS
- Computational Steering for an Interactive Material Flow Simulation
- The d3FACT insight Material Flow Simulation
- Initialization and Execution of Simulations
- Modeling with Buildingblocks and Subblocks
- The Simulation, Tokens and Visualization
- Communication Limitations
- Computational Steering in d3FACT insight
- Example Scenario
- CS-Enhanced d3FACT insight - Conclusion
- Conclusion - Computational Steering of IS/VR
- Remote Visualization for IS/VR
- Limitations of Remote Visualization for IS/VR
- Slow Compression for High Resolutions
- Reading Image Data From the Graphics Hardware
- Rendering to Multiple Targets
- Programmable Graphics Hardware and GPGPU
- Invire - A Concept for an Interactive Remote Visualization System
- Remote Visualization on Hybrid Clusters
- Prototype - The Invire Framework
- Benchmarking the RV Framework
- The Reference Framework VirtualGL
- Quality Assessment with the SSIM Index
- The Benchmarked System and the Sample Applications
- Benchmarking the Overall System Performance
- Benchmarking Three Different JPEG Implementations
- Quality Assessment of the Lossy Compression Methods
- Benchmarking Conclusion
- Conclusion - Remote Visualization for IS/VR
- Conclusion
- Bibliography
- Acronyms
