Künsemöller, Jörn: Tragedy of the common cloud : game theory on the infrastructure-as-a-service market. 2014
Inhalt
- Introduction
- Fundamentals
- Pricing & Usage Dynamics
- Introduction
- Related Work
- A Game-Theoretic Market Model
- Setup
- A Simple Cost Model
- Pricing Without Hybrid Clouds
- Combining Cloud and Data Center
- Different Load Profiles
- Provider Profit
- Utilities & Subgame Perfect Nash Equilibrium
- Client Demand Aggregation
- Future Infrastructure Cloud Pricing
- Including Reserved Instances in the Model
- On-Demand and Reserved Instances
- Pricing On-Demand and Reserved Instances
- Reserved Instances in the Case Study
- Two-Part Tariffs
- Discussion & Conclusions
- Provider Competition
- Introduction
- Related Work
- A Game-Theoretic Approach
- Two-Part Tariffs
- Three-Part Tariffs
- Two-Part Tariffs with Asymmetric Production Costs
- Conclusion and Implications on the IaaS Market
- Data Centers for Processing and Storage in Separate Locations
- Introduction
- Related Work
- Placing Storage and Processing Infrastructure Sites
- Game-Theoretic Model
- Colocation Gain Distribution
- Implications on IaaS Clouds
- Discussion of the Model
- Cloud Infrastructure and the Future Internet
- Introduction
- Related Work
- Background
- Game-Theoretical Setup
- Game Analysis
- Equilibria in the Business Model Game
- Pareto Optimality in the Business Model Game
- Equilibria in the Resource Allocation Game
- Pareto Optimality in the Resource Allocation Game
- Discussion of the Business Model Game
- Discussion of the Resource Allocation Game
- After Cache Deployment
- Conclusions
- Discussion
- Introduction
- A Prospect on the Future of Cloud Infrastructure
- Cloud Beneficiaries in Different Market Forms
- The Tragedy of the Common Cloud
- Bibliography
- List of Figures
- List of Tables
- List of Abbreviations
