Künsemöller, Jörn: Tragedy of the common cloud : game theory on the infrastructure-as-a-service market. 2014
Content
Introduction
Fundamentals
Pricing & Usage Dynamics
Introduction
Related Work
A Game-Theoretic Market Model
Setup
A Simple Cost Model
Pricing Without Hybrid Clouds
Combining Cloud and Data Center
Different Load Profiles
Provider Profit
Utilities & Subgame Perfect Nash Equilibrium
Client Demand Aggregation
Future Infrastructure Cloud Pricing
Including Reserved Instances in the Model
On-Demand and Reserved Instances
Pricing On-Demand and Reserved Instances
Reserved Instances in the Case Study
Two-Part Tariffs
Discussion & Conclusions
Provider Competition
Introduction
Related Work
A Game-Theoretic Approach
Two-Part Tariffs
Three-Part Tariffs
Two-Part Tariffs with Asymmetric Production Costs
Conclusion and Implications on the IaaS Market
Data Centers for Processing and Storage in Separate Locations
Introduction
Related Work
Placing Storage and Processing Infrastructure Sites
Game-Theoretic Model
Colocation Gain Distribution
Implications on IaaS Clouds
Discussion of the Model
Cloud Infrastructure and the Future Internet
Introduction
Related Work
Background
Game-Theoretical Setup
Game Analysis
Equilibria in the Business Model Game
Pareto Optimality in the Business Model Game
Equilibria in the Resource Allocation Game
Pareto Optimality in the Resource Allocation Game
Discussion of the Business Model Game
Discussion of the Resource Allocation Game
After Cache Deployment
Conclusions
Discussion
Introduction
A Prospect on the Future of Cloud Infrastructure
Cloud Beneficiaries in Different Market Forms
The Tragedy of the Common Cloud
Bibliography
List of Figures
List of Tables
List of Abbreviations